![]() Players can also expect to see the fundamentals of Forever Skies' airship damage and repair system (which was missing from the demo), as well as additional airship customisation features, ranging from improved building to modules, tools, and accessories. Watch on YouTube Forever Skies - Customizing Your Airship.Įlsewhere, the studio says it's eager to add more variety and incentive to explore its existing derelict towers and above-dust locations ahead of launch, with additional locations planned as development continues. This, in turn, means it wants to implement certain risk/reward systems relating to the world beneath the dust in time for launch, as well as new mechanics, blueprints, and viruses. "But the feedback and questions about what happens under the dust has shown us that we really should have some fundamentals of under the dust in place right from the start." "This is still deep in development so the initial plan was to add this as one of the first major updates in Early Access," Far From Home explains. "So we want to lay down better foundations for more of our core mechanics so everyone can get a much clearer idea of what else to expect from the future of Forever Skies."įor starters, the dangerous world beneath the "dust" - that is, below the toxic cloud layer players ordinarily float above in their airships - will now be implemented ready for Early Access launch. "We’re now looking at a much larger influx of players picking up the game during Early Access than originally predicted," the studio continued. ![]() ![]() Watch on YouTube Forever Skies - Reveal Teaser Trailer. ![]()
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